MikeRhone Posted February 24, 2016 Share Posted February 24, 2016 Hey all, I cant wrap my head around the best way to do this. I have an object, and I would like to split it into separate pieces. Lets say I have a torus, and I would like to cut it up on all 3 axis and cache them out as separate objects (via wedging). Ive tried using the boundSOP, which shows the areas I wish to divide nicely, but I cant find an (easy) way to cut things up using the boundSOP. Any advice or directions to an example file I can rip apart? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted February 24, 2016 Share Posted February 24, 2016 One method might be to use vdbs vdb from polys - vdb fracture - convert vdb. Cheers, WD Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 24, 2016 Share Posted February 24, 2016 Could do something like this with Voronoi Splits: cut_dv.hipnc Quote Link to comment Share on other sites More sharing options...
loudsubs Posted February 25, 2016 Share Posted February 25, 2016 You can create a setup or tool to do what you want using clip sops. Basically build a box using a few clip sops. You can use expressions on each one to set the position and clip plane direction, based on a reference bound or box sop. The clip sop is sweet because it almost always gives you really clean cuts. Take it a step further and have an option to do a cap operation after each clip. Base it on the camera frustum... Quote Link to comment Share on other sites More sharing options...
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