CeeGee Posted April 9, 2016 Share Posted April 9, 2016 Hi, I didn't post anything for long time, this is latest collection of my houdini rnd work - Whale - Thresher jump - The Dragon - Water Splash RND - Houdini Ocean Extension Igor 5 Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted April 12, 2016 Share Posted April 12, 2016 Good job with the Whale shot! looks nice Quote Link to comment Share on other sites More sharing options...
br1 Posted April 24, 2016 Share Posted April 24, 2016 Amazing work ! Quote Link to comment Share on other sites More sharing options...
RonaldAZ Posted May 10, 2016 Share Posted May 10, 2016 Nice whale shot! what did you mean by "-circle" when you were showing the different renders for the whitewater? Quote Link to comment Share on other sites More sharing options...
CeeGee Posted May 12, 2016 Author Share Posted May 12, 2016 On 5/10/2016 at 11:30 AM, RonaldAZ said: Nice whale shot! what did you mean by "-circle" when you were showing the different renders for the whitewater? Thanks, a lot. There is option to pick how you want to render particles sphere or circle, circle type work better when you add normals to particles. 1 Quote Link to comment Share on other sites More sharing options...
Vlad Posted May 12, 2016 Share Posted May 12, 2016 2 hours ago, CeeGee said: Thanks, a lot. There is option to pick how you want to render particles sphere or circle, circle type work better when you add normals to particles. Thanks for the hint! Do you add normals to ww points using the facet SOP or as the direction of velocity vectors or something else? Quote Link to comment Share on other sites More sharing options...
CeeGee Posted May 12, 2016 Author Share Posted May 12, 2016 11 hours ago, Vlad said: Thanks for the hint! Do you add normals to ww points using the facet SOP or as the direction of velocity vectors or something else? Something i add VDBfromParticleFluid and use gradient of that surface filed to add normals to points, or i use surfacefiled from main fluid sim and with same workflow using gradient create normals. Quote Link to comment Share on other sites More sharing options...
RonaldAZ Posted May 13, 2016 Share Posted May 13, 2016 20 hours ago, CeeGee said: Thanks, a lot. There is option to pick how you want to render particles sphere or circle, circle type work better when you add normals to particles. Thanks for the tip! I never knew about this Quote Link to comment Share on other sites More sharing options...
Harsh Posted August 11, 2016 Share Posted August 11, 2016 (edited) Did you do the variation of the ocean surface in comp or shaders? Impressive work btw. I need to render a large scale ocean so i am looking for answers. Thanks Edited August 11, 2016 by Harsh Quote Link to comment Share on other sites More sharing options...
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