Techie Posted April 11, 2016 Share Posted April 11, 2016 (edited) Hi! This is my first post here, hopefully I'm posting in the right section. I recently released a procedural rock generator asset for Houdini. It can generate various types of rocks by using geometric or volumetric displacement, perform remeshing and polygon reduction, create UV coordinates and also apply a procedural texture which can be baked to a file. Link: https://www.orbolt.com/asset/Techie::rock_generator::1.0 I hope to add more features later on. I'm sure most of you here can create this sort of asset easily but maybe it's still useful for some of you, I've spent quite a lot of time on creating it. If you have any comments (e.g. if the price is fair or not) or features you'd like me to add, let me know. Edited July 19, 2016 by Techie Quote Link to comment Share on other sites More sharing options...
6ril Posted April 13, 2016 Share Posted April 13, 2016 Hey, looks like a nice asset, I don't need it, but here are a couple suggestions from what I've seen on the pictures: _post a pic with many of them, well arranged, and nicely rendered (might help to sell _the crystals end seems to be flat, wouldn't it be better to have the end with a large bevel ? sharp. Quote Link to comment Share on other sites More sharing options...
Techie Posted April 13, 2016 Author Share Posted April 13, 2016 (edited) Hi 6ril, Thanks a lot for your suggestions! I'll add another screenshot and also add a crystal type which is more pointy. Edited July 19, 2016 by Techie Quote Link to comment Share on other sites More sharing options...
Techie Posted July 19, 2016 Author Share Posted July 19, 2016 (edited) I have now released a new version of the Rock Generator asset, see https://www.orbolt.com/asset/Techie::rock_generator::1.0 The displacement of non-spherical geometry with sharp edges has been improved and I have also remade the texture, among other things. Here's a few examples: Edited July 19, 2016 by Techie 2 Quote Link to comment Share on other sites More sharing options...
Techie Posted September 1, 2016 Author Share Posted September 1, 2016 (edited) Hi again, Version 1.5 was released a few days ago and I've made a short video showing some of the features, see here: https://vimeo.com/181100367. Edited September 1, 2016 by Techie 1 Quote Link to comment Share on other sites More sharing options...
Techie Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) Hi, I've just released version 2 of my Rock Generator asset. Major new features include a new type of displacement to generate cracks, greatly improved UV generation for arbitrary meshes and a new material. You can see more info at http://techie.se/?p=gallery&type=houdini_assets&item_nr=1 and download it from https://www.orbolt.com/asset/Techie::rock_generator::2.0. Here's an example rock: And here's the same rock with fully procedural UVs: Kind regards, Techie Edited August 15, 2017 by Techie Quote Link to comment Share on other sites More sharing options...
stickman Posted August 15, 2017 Share Posted August 15, 2017 very cool tool! Not sure why, but the links aren't working. Seems to be an internal re-direct... Quote Link to comment Share on other sites More sharing options...
Techie Posted August 15, 2017 Author Share Posted August 15, 2017 Thanks @stickman! I've fixed the link now. Quote Link to comment Share on other sites More sharing options...
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