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Found 4 results

  1. Hey guys, so I'm building a procedural erode / rock tool. Here are my results so far, the tool generates an infinite number of variations on these. I intend to add more surface detail like cracks and more small geometry details, breaking up the edges more, tweaking the nodes and playing around with it. I'm very happy with the results so far. Also I'd like to know if people are interested in this, it feels nice working on this knowing that it will be useful for people. All the best, Wout
  2. voronoifracture

    -Procedural Rock Formations for ue4 saber Jlassi Houdini Hive at SIGGRAPH 2017-. Part of it. I would like to know how to select and delete some voronoi. (Does it involve visualizing a group of sculptures?)
  3. Rock formations

    Hi! Does anyone here know how to recreate the rocks in this video? There is a little breakdown and it seems simple, but I have never seen any tutorial of some sort regarding this. https://vimeo.com/243241180
  4. Procedural rock generator

    Hi! This is my first post here, hopefully I'm posting in the right section. I recently released a procedural rock generator asset for Houdini. It can generate various types of rocks by using geometric or volumetric displacement, perform remeshing and polygon reduction, create UV coordinates and also apply a procedural texture which can be baked to a file. Link: https://www.orbolt.com/asset/Techie::rock_generator::1.0 I hope to add more features later on. I'm sure most of you here can create this sort of asset easily but maybe it's still useful for some of you, I've spent quite a lot of time on creating it. If you have any comments (e.g. if the price is fair or not) or features you'd like me to add, let me know.
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