MrHoo Posted April 18, 2016 Share Posted April 18, 2016 Hi folks, first of all, my name is Dominik and I am currently working at Sunday Digital in Munich. I am fairly new to Houdini, originally coming from a Maya/Vray Background. So here is my question: I'm trying to get similar results to this image calm ocean, but I am having problems, to get the fine detail on top. The big waves are not hte problem, but layering bumps on top of the ocean surface shader seems bit tricky to me... I also want to have noises to drive the small waves differently and to simulate wind fields changing directions over the ocean surface. But I am doing hard at the moment to tackle this... Any pointers or sugestions? Thanks and cheers Dominik Quote Link to comment Share on other sites More sharing options...
MrHoo Posted April 22, 2016 Author Share Posted April 22, 2016 Ok, found some infos in the other subsections... Quote Link to comment Share on other sites More sharing options...
Juraj Posted April 25, 2016 Share Posted April 25, 2016 Hi I think that you should be able to use multiple Ocean Evaluate and Ocean Spectrum nodes. Create one for bigger waves and second for smaller waves and combine them. You can also use vops/vex for masking. Juraj Quote Link to comment Share on other sites More sharing options...
MrHoo Posted April 30, 2016 Author Share Posted April 30, 2016 Thanks Juraj, i'll give it a try! Quote Link to comment Share on other sites More sharing options...
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