cgvirus Posted April 18, 2016 Share Posted April 18, 2016 (edited) NEW TUTORIAL: Alembic Vector Motion Blur Tutorial- A Houdini, Maya, Arnold and Fusion or Nuke Workflow Thanks for watching and Sharing! If you have any suggestion, please come them in! Thanks Edited April 18, 2016 by cgvirus Quote Link to comment Share on other sites More sharing options...
sekow Posted April 18, 2016 Share Posted April 18, 2016 Ive just watched the first 5 min but what you doing there is totally wrong. first, the trail sop does not work on meshed geo that are generated on every frame like this fluid mesh. and then you adding point position to (faulty) velocities and normalizing them. That doesnt make any sense Quote Link to comment Share on other sites More sharing options...
cgvirus Posted April 18, 2016 Author Share Posted April 18, 2016 (edited) 40 minutes ago, sekow said: Ive just watched the first 5 min but what you doing there is totally wrong. first, the trail sop does not work on meshed geo that are generated on every frame like this fluid mesh. and then you adding point position to (faulty) velocities and normalizing them. That doesnt make any sense Thanks for your feedback! Arnold documented to Normalize vel data for motion vector pass. You are right. I wanted to create a HDA for htomaya....where i can transform the alembic in maya and velocity will update accordingly. So I put a tranform sop before the VOP and add that P. I actually have the HDA and working pretty fine with a tranform SOP with some MEL. Mistakenly I remained it in the tut while creating. Thanks for the heads up anyway! Edited April 18, 2016 by cgvirus Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.