Jesper Rahlff Posted April 26, 2016 Share Posted April 26, 2016 Hey Guys. probably a super beginner question (fits my skill level :P), but for now I cannot wrap my head around it. I have a sphere that I want to emit some particles. I added a point into the scene, and I want to use that as my target visualizer for the particles direction. also I want to add the feature so I can set a radius around the point to spread out the velocity a little bit. Any ideas of how I can achieve this? Cheers Quote Link to comment Share on other sites More sharing options...
Atom Posted April 26, 2016 Share Posted April 26, 2016 (edited) Here is my interpretation of your concept. A sphere is parented around a point to act as a collider for the target location. Increase the radius as needed. The particles seek the target location because I pasted a relative reference to the point's location into the Goal field of the popsteerseek. ap_particles_to_target_avoid.hipnc Edited April 26, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted April 26, 2016 Author Share Posted April 26, 2016 Thanks for the quick reply This method is interesting. I will give it a shot. I am pretty sure I can use this approach. Thanks Atomic Quote Link to comment Share on other sites More sharing options...
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