mosssi Posted April 26, 2016 Share Posted April 26, 2016 Hi guys, I'm doing a dust simulation using smokesolver. I used a VDB from polygon sop and created a SDF version of my deforming, collapsing building for collision object (volume sample). The problem is the SDF collision just clears the smoke when they are colliding and doesn't change the flow at all. I tried to create a sample hip but it seems correct with a simple box. Did anyone have the same experience before? and I should mention that my SDF resolution is enough and. Thanks for noticing Quote Link to comment Share on other sites More sharing options...
mestela Posted April 26, 2016 Share Posted April 26, 2016 Did you transfer @v into another vdb, and name it correctly? I have some notes here: http://www.tokeru.com/cgwiki/index.php?title=Smoke_and_Pyro#Collision 1 Quote Link to comment Share on other sites More sharing options...
mosssi Posted April 27, 2016 Author Share Posted April 27, 2016 6 hours ago, mestela said: Did you transfer @v into another vdb, and name it correctly? Thank you matt No, I didn't. I just used the SDF as static object . I didn't know that I should use it as a source volume. I'm trying this now and I will post the result. By the way you have a really great wiki. I will come back to it later. Quote Link to comment Share on other sites More sharing options...
Juraj Posted April 27, 2016 Share Posted April 27, 2016 Hi, this video should help you as well. https://vimeo.com/38289509 Juraj Quote Link to comment Share on other sites More sharing options...
mosssi Posted April 27, 2016 Author Share Posted April 27, 2016 1 hour ago, Juraj Tomori said: this video should help you as well. Thanks man Yes, I don't know why I skipped this video before. It has some new information for me. Quote Link to comment Share on other sites More sharing options...
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