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Loop Noise Seamlessly?


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Hello All,

Most other animation packages have the ability to seamlessly loop noise. Does anyone know how to do this in Houdini?

I have a sphere followed up with a mountain to produce a cell-like object. I have animated the Offset of the mountain from 0-1 across my frame loop range. However, there is a jump in the animation because offset 0 and 1 are not in the same location.

ap_animated_cell_loop.hipnc

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