Atom Posted May 2, 2016 Share Posted May 2, 2016 Hello All, Most other animation packages have the ability to seamlessly loop noise. Does anyone know how to do this in Houdini? I have a sphere followed up with a mountain to produce a cell-like object. I have animated the Offset of the mountain from 0-1 across my frame loop range. However, there is a jump in the animation because offset 0 and 1 are not in the same location. ap_animated_cell_loop.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted May 3, 2016 Share Posted May 3, 2016 here are 2 methods: 1. blending 2 noises (in this case your mountains) with different offsets so that 1st and last frames match (will loose amplitude in the middle which you can compensate for) 2. using Periodic perlin noise in VOPs ap_animated_cell_loop_blend_or_periodic.hipnc 6 1 Quote Link to comment Share on other sites More sharing options...
SreckoM Posted May 3, 2016 Share Posted May 3, 2016 Maybe CHOPs can help here? Quote Link to comment Share on other sites More sharing options...
Atom Posted May 3, 2016 Author Share Posted May 3, 2016 Thanks Tom, the periodic version work just like I needed. Quote Link to comment Share on other sites More sharing options...
TheDude Posted May 4, 2016 Share Posted May 4, 2016 With the offset also you could link a sin+cosin "circle" into there and it should loop 1 Quote Link to comment Share on other sites More sharing options...
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