zeekindustries Posted May 11, 2016 Share Posted May 11, 2016 (edited) Hey everyone! It's been a while since the last time I posted here because I was a little off from doing FX, but now I'm back on learning and stomped on some difficulties trying to do some collisions, flip and RBD simulations. The problem is that everything goes fine until a certain frame and the next one everything is exploding. I'm not sure if I'm not feeding the proper collision to the simulation or if the external forces override the movement of the particles rather when collision with a geometry takes places. A brief description of what I want to do is to achieve somewhat this kind of effect: -Water being pulled updwards, colliding with an object and continue the fluid simulation motion from there I'm attaching the .hip, some screenshots and a reference for what I want to do. Thanks a lot for taking a look and if someone can point me in the right direction I will be very grateful. Cheers! kamigawa_v002.hip Edited August 24, 2016 by zeekindustries Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted January 17, 2017 Share Posted January 17, 2017 (edited) i dont have houdini 14 so i cant see your file, but i would think about a pump force, search for pump forces, or maybe an atractor dop in dop pops. basically you need 2 velocity fields, and sticky collisions on the flip node, maybe a lesser vel field pointing to a your rbd object , and a very strong pointing upwards, ill see if i can make an example Edited January 17, 2017 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
Hokmah Posted February 1, 2017 Share Posted February 1, 2017 Try to reduce your speed limit of particles maybe or try with proxy mesh with VDB for your collision object. Quote Link to comment Share on other sites More sharing options...
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