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Simple cooking workflow doubt


lisux

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Hi all.

I've a doubt about what is the best workflow when cooking particles.

Every time i change a parameter in a POP i have to refresh, recook, all the simulation. Now i'm first reseting the animation to the first time, and then move to my desired frame. That i want to do is to cook the simulation to my actual frame but without the need of reseting the animation every time i change any parameter.

How can i do it?

Thanks

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Hey lisux,

At the top of the POPs viewport, please unstow the bar & notice there's a button on the right? When you change a parameter, the button will turn yellow so just click on it to recook the simulation to the frame you're currently on.

Hope the above helps!

Cheers!

steven

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Hey lisux,

At the top of the POPs viewport, please unstow the bar & notice there's a button on the right? When you change a parameter, the button will turn yellow so just click on it to recook the simulation to the frame you're currently on.

Hope the above helps!

Cheers!

steven

16700[/snapback]

Yeah! it works

Thanks Steven

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Another doubt.

I've one desktop for particles, one for shading & lighting and one for ROPs.

I create my particle system, and every time i change to my shading desktop, the particle systems (that has been done in the particle dektop) is recooked, even more, every time i rerender, without changing the frame, the particle systems is recooked, this is very time consuming, is any way that allows to cook the particle system once.

How can i cache my simulation, so when i change to other desktops, or contexts it isn't needed a recook.

Thanks

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up in the right hand corner, there's a drop down button that's defaulted to 'always'. That's your cooking options. Change it to what you need and you should be set.

16744[/snapback]

Thanks Deecue. Using the Always setting the cook when changing desktops is solved.

But when i rerender a cook of the simulation is done. For example if a modify a parameter of my shader and render, the simulation is recooked, every time i modify my shaders and render a cook is done. I think that if i'm modifiyng shaders parameters a cook isn't needed, the simulation doesn't need to be calculated.

It's possible to eliminate this "extra" cooks?

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It sounds like you're changing a parameter on a SHOP that is being referenced by a Shader SOP that is upstream of your particle network. You could try just moving your Shader SOP to the last one in your network.

16764[/snapback]

Not the SHOP is referenced in the Object Shading tab.

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