polterizer Posted June 11, 2016 Share Posted June 11, 2016 Hey someone tried the rest,rest2 of flipsolver and texture as correct? im trying to that and doesnt looks fine, dont sure what more i need for i get as correct, ive tried convert both rest into uv, still bad, if someone know that i would apreciate to get more info about this. thanks in advance cheers Carlos Quote Link to comment Share on other sites More sharing options...
merlino Posted June 20, 2017 Share Posted June 20, 2017 Too late, really ... but I had the same problem working with rest and rest2 from flips and using procedural textures ... the only way it worked correctly was renaming rest as rest1 and then, in an attribute wrangle, using this expression f@rest = lerp(@rest2,@rest1,@rest_ratio); which is actually from this post by Mario Marengo Quote Link to comment Share on other sites More sharing options...
derjcmp Posted June 21, 2017 Share Posted June 21, 2017 There's a dualrest VOP that does that automatically, just pipe the output to the uvs 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted September 24, 2017 Share Posted September 24, 2017 @polterizer Hey Carlos, could you make it work? I'm havin trouble with the same thing.@derjcmp João, I couldn't make it work. What should I pipe in the dualrest vop? Quote Link to comment Share on other sites More sharing options...
esteban_diacono Posted July 5, 2018 Share Posted July 5, 2018 Haven't been able to use the Dual Rest VOP properly? @ParticleSkull, were you able to figure this out? Thanks. Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 5, 2018 Share Posted July 5, 2018 Hey Esteban, I couldn't so I just quit and never tried it again. I still want to learn thi sone day though Quote Link to comment Share on other sites More sharing options...
esteban_diacono Posted July 5, 2018 Share Posted July 5, 2018 Damn! I've been looking all over the web and I thought the answer was RIGH HERE. Why is it so difficult!? Quote Link to comment Share on other sites More sharing options...
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