altbighead Posted March 14, 2005 Share Posted March 14, 2005 hi there , How can I get a render passes in mantra? http://www.technolumiere.com/software/rend...RenderPass.html I did serach on this forum but the video link is broken.Can anyone point me out right direction? Thanks Quote Link to comment Share on other sites More sharing options...
aracid Posted March 14, 2005 Share Posted March 14, 2005 hey altbighead What u gotta look into is the deep raster page on the mantra renderer. u can select what VEX variables u want to pass to the renderer. ie Cf - color Of - opacity above what they offer u, u can pass any variable to the rendered as speparate pass, be it custom or just shader variable. ie ur spec channel from ur shaders, or emittion variable. When writing ur own shader, u can export arbitary variables, sometimes really usefull. hope this helps aracid Quote Link to comment Share on other sites More sharing options...
DaJuice Posted March 14, 2005 Share Posted March 14, 2005 Hey altbighead, this was posted on the mailing list by Jesh Krishna Murthy. I use deep rasters to do them for me and usually you can get away with doing multiple passes in one go. The key is that you tell your shader to export out the parameters and then you call the same parameter in the Deep Raster tab of your Output driver.If you do not want to get dirty with the code just append a parameter VOP to whatever you want to render out as a separate pass. Make sure that the export button is toggled on. In the parameter name for that vop put in any name you find suitable to describe your values. Then go to the output driver and in the deep raster tab put in the same name in the VEX Variable window. Below that you will see a File/Plane name. If you want to append an image plane to your file then just put in a plane name ( can be anything you like but only works with sesi's pic format). Or if you want to render it out as a separate sequence of images (would recommend this) put in mypath/image_name.$F4.sgi or whatever. You can also select the colour depth individually for each plane. Very handy if you want certain things to be floating point etc. This is a great way to do multiple passes at once. And if you are doing a lot of calculations in your shader the good thing is that for all the passes this only gets calculated once. To get occlusion you can simple lay down an Occlusion VOP and export that (doesn't need any of it's inputs connected). Quote Link to comment Share on other sites More sharing options...
deecue Posted March 15, 2005 Share Posted March 15, 2005 also, here's an old video tutorial on passes. for some reason it's not on the net anymore from what I can dig up.. but i had it lying around, so i'll throw it up on my server for the time being.. hth Render Pass Tutorial Quote Link to comment Share on other sites More sharing options...
michael Posted March 15, 2005 Share Posted March 15, 2005 thanks deecue...couldn't find this one here at home... Quote Link to comment Share on other sites More sharing options...
altbighead Posted March 16, 2005 Author Share Posted March 16, 2005 thanks a lot for the video. Quote Link to comment Share on other sites More sharing options...
MG Posted March 19, 2005 Share Posted March 19, 2005 It's a nice video indeed, I tried doing renderpasses myself and, without the video, I never realized I had to utilize render pre- and post-rendering scripts. By the way, who made it again? (Wasn't it miguel?) Quote Link to comment Share on other sites More sharing options...
itriix Posted November 9, 2009 Share Posted November 9, 2009 (edited) hello everyone. i was just curious if anyone still has the renderpasses.avi lying around and if they could please upload it one more time:) thanks, Jonathan Edited November 9, 2009 by itriix Quote Link to comment Share on other sites More sharing options...
deecue Posted November 10, 2009 Share Posted November 10, 2009 hello everyone. i was just curious if anyone still has the renderpasses.avi lying around and if they could please upload it one more time:) thanks, Jonathan Hey Jonathan, I just got your PM.. If you're talking about the video posted above, the link should still be active and working.. I never took it off of there and still seems to be good.. Also, just as a heads up, a *lot* has happened in H since that video was made.. Might not be best place to start.. hth, dave Quote Link to comment Share on other sites More sharing options...
itriix Posted November 10, 2009 Share Posted November 10, 2009 Thanks Dave, I just noticed why the url wasn't working for me... The url in the post seems to have gotten butchered a bit *at least in my browser it is* Maybe during an odForce upgrade? who knows... Anyways, i figured it out, i just tried a few different url combos until i came up with this link! Appreciate it, *and yeah, i'll definitely take it with a grain of salt... i'm just scavenging for any bits and pieces of information on render passes* Thanks for you're help, Jonathan Quote Link to comment Share on other sites More sharing options...
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