FR3D Posted June 16, 2016 Share Posted June 16, 2016 Hi, It seems i cannot get the emission to work anymore when using a mantra shader or a material shader builder. The object doesn't light up nor illuminate other object. It works fine with principled shader tho. The project i am working on needs object to evolve thru attributes from emitive to refractive If anyone has a tip or a work around it would be apreciated Thank Quote Link to comment Share on other sites More sharing options...
FR3D Posted June 16, 2016 Author Share Posted June 16, 2016 The work around i found is to use the attribute to drive the alpha of a layer mix between a principled shader and a surface model inside a material builder. Quote Link to comment Share on other sites More sharing options...
Hamp Posted June 16, 2016 Share Posted June 16, 2016 Update to a newer build, emission was broken but is now fixed. 1 Quote Link to comment Share on other sites More sharing options...
FR3D Posted June 21, 2016 Author Share Posted June 21, 2016 On 6/16/2016 at 0:44 PM, Hamp said: Update to a newer build, emission was broken but is now fixed. Thank you, I am running v15.5.480 It seems the new builds have serious failure so i will wait a bit. Quote Link to comment Share on other sites More sharing options...
Hamp Posted June 21, 2016 Share Posted June 21, 2016 What failure? I run them all the time. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted August 3, 2016 Share Posted August 3, 2016 480 is build with broken shaders. We switchied to 523 instead. Quote Link to comment Share on other sites More sharing options...
davpe Posted September 30, 2016 Share Posted September 30, 2016 it is just disconnected inside Surface Model. if anybody has this problem and can't update version for some reason you can jump inside the Surface model and connect "Ce1" output to "Ce" input on "layerpack1" Quote Link to comment Share on other sites More sharing options...
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