miccetro Posted June 26, 2016 Share Posted June 26, 2016 Hey peeps, I'm trying to access a data from a SOP solver in a pop wrangle input set to Dop data. Any ideas? I tried popobject1/sopsolver No luck. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 26, 2016 Share Posted June 26, 2016 I think you better explain it a bit more detailed, I for one can't make heads or tails out of that question. What are you trying to achieve and how? Quote Link to comment Share on other sites More sharing options...
Atom Posted June 26, 2016 Share Posted June 26, 2016 (edited) You can use explicit pathing to reach out of DOPs and fetch SOPs information of a specific node. For instance, here is how you can get the number of points in an external scatter node. string scatter_path = "op:/obj/my_SOP_object/scatter1"; int scatter_count = npoints(scatter_path); // We can fetch data but not write data. vector scatter_location = point(scatter_path,"P",0); Edited June 26, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
miccetro Posted June 29, 2016 Author Share Posted June 29, 2016 @Atom @Farmfield This is what I was trying to do. Thanks much for your replies. I was trying to access the data from a SOP solver inside the inputs of the pop wrangle but i was thinking about it as DOPS data when in fact its just SOPs. Should have been obvious to me lol. Thanks Again. popWrangle_data_test_01.hip Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 29, 2016 Share Posted June 29, 2016 (edited) No need for the multi solver, though, setting it up like this does the same thing. popWrangle_data_test_01-Farmfield.hipnc Edited June 29, 2016 by Farmfield Quote Link to comment Share on other sites More sharing options...
miccetro Posted June 30, 2016 Author Share Posted June 30, 2016 Thanks @Farmfieldno need for the multiple solver dop gotcha. ☺ Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 30, 2016 Share Posted June 30, 2016 Well, sometimes there is, sometime there isn't, hehe... I started to slowly figure out when you can plug stuff right into the solvers and when you have to use the multiple solver, it's a trial and error thing. 1 Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 30, 2016 Share Posted June 30, 2016 1 hour ago, Farmfield said: Well, sometimes there is, sometime there isn't, hehe... I started to slowly figure out when you can plug stuff right into the solvers and when you have to use the multiple solver, it's a trial and error thing. Well, the POP Solver is just an asset already containing a Multiple Solver inside. Same thing with the Rigid Body Solver. But the wire/FEM/Bullet Solvers are NOT assets, and then in turn can't have a Multiple Solver inside, so there you'd need to use one. 1 Quote Link to comment Share on other sites More sharing options...
miccetro Posted June 30, 2016 Author Share Posted June 30, 2016 Makes sense thanks @Skybar. ☺ Quote Link to comment Share on other sites More sharing options...
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