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popnetwork problem position


squardis

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Hi,

Im trying to do some debris on a simple falling object.

Now when i import my geometry and particles emitter source they are below the groundplane and shifted. Any idea how?

Outside my popnet in the OUT_DEBRIS_EMITTER its just at the correct location.

something shifts the position in the popnetwork

 

THNX

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Check your object position and/or your ground plane position - and I mean at an object level. SOP level lives in object coordinates, so when stuff like this happens, it might be you happened to move something at object level. :)

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Yeah, you are copying an object offset from 0,0,0 onto each particle and as it aligns both position and rotation, an up-side-down particle will place the offset object as far in -Y as it was up in Y fed into the copy SOP. 

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just had a quick look, and it seems to be fine.

point1 node is moving your particles under the ground (-0.1 in y) so move them to zero instead ? If you want flat on ground debris.

also, the geo you are copying on the particles got an offset... check it by replacing it by a sphere, you'll see.

 

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39 minutes ago, squardis said:

Arggghhh ofcourse!!! Stupid me!!! thnx!!!  
@fencer: what about the scale of .2?

Do i miss something here?

@fencer: what about the scale of .2?

just changed to see more comparable size

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