jokejoke Posted April 4, 2005 Share Posted April 4, 2005 [Houdini] My Modeling in SOP Quote Link to comment Share on other sites More sharing options...
jokejoke Posted April 4, 2005 Author Share Posted April 4, 2005 Quote Link to comment Share on other sites More sharing options...
jokejoke Posted April 4, 2005 Author Share Posted April 4, 2005 Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted April 4, 2005 Share Posted April 4, 2005 Hey I like this! Good job! Quote Link to comment Share on other sites More sharing options...
Marc Posted April 4, 2005 Share Posted April 4, 2005 Very nice Do you model with triangles? Or did you convert them after the fact? M Quote Link to comment Share on other sites More sharing options...
sibarrick Posted April 4, 2005 Share Posted April 4, 2005 17274[/snapback] Good stuff. You might want to take a look at the facet sop and cusp some of the polys where you want hard edges. Looks like maybe it needs it on the gun turret... Quote Link to comment Share on other sites More sharing options...
edward Posted April 5, 2005 Share Posted April 5, 2005 Do you model with triangles? Or did you convert them after the fact? 17284[/snapback] That was my question too. But then if you TriStrip your large geometry, it tumbles a lot faster in the viewport. Quote Link to comment Share on other sites More sharing options...
mark Posted April 15, 2005 Share Posted April 15, 2005 nice work jokejoke. lets see some textures Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted April 16, 2005 Share Posted April 16, 2005 Hey JokeJoke, You need to setup bevels for your edges so that when you do a smooth render you get nice sharp perfect edges that interact with light properly. Otherwise good work. Cheers, Nate Nesler Quote Link to comment Share on other sites More sharing options...
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