Valentino Posted August 22, 2016 Share Posted August 22, 2016 Hey guys, I am trying to figure out how to add this random end strands on a piece of rope proceduraly. I am attaching my solution as to how to create the piece of rope. I wonder if there is a way to add a ramp to control the size of SCALE of the sweep node and also should i use fur to add little bits of fuzz or tiny threads like here? cord_rope_ends.hipnc Quote Link to comment Share on other sites More sharing options...
Aeoll Posted August 23, 2016 Share Posted August 23, 2016 I've attached a file showing the basic sweep ramp and some variation at rope ends. You could create this variation with a ramped twist or roll instead. I can't resist some Vex though The Sweep SOP in qLib has this plus many other features built-in - https://github.com/qLab/qLib cord_rope_ends_TWEAK.hipnc Quote Link to comment Share on other sites More sharing options...
Valentino Posted August 23, 2016 Author Share Posted August 23, 2016 cool! I reached a similar point today and added some fur to it. Don't know if its the correct way, still working on it to create some really cool rope for macro shots. would like to add some randomization on the ends since now mine is really symmetrical ROPEtest.hip 1 Quote Link to comment Share on other sites More sharing options...
ValentinD Posted September 12, 2016 Share Posted September 12, 2016 Thank you so much for those .hip files, I was looking for something like this ! Quote Link to comment Share on other sites More sharing options...
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