matEvil Posted August 31, 2016 Share Posted August 31, 2016 (edited) Hi there, I'm working on my personal project and I have a little problem with the geometry and the Voronoi Fracture Node.. I'm looking around on web and try more different way, but son't find a real/good solution... or better... I want try to fix it and in the same time try to understand "what's happen". After I destroy my model I have: - Flip/overlapping faces - some part is not close, why? What I did? I create my model from a box, create one part and then with a Copy Sop create a number of element and edit it (and with the same concept I create also frames and windows, but for now I'm working only on the wall structure) and apply the UV. Then I copy it for a number of my floor. isolate the part I want distroy and fracture it with a Voronoi Fracture node. Where am I wrong? (and how to fix it?) Thank you for your time and help Matteo Edited August 31, 2016 by matEvil Quote Link to comment Share on other sites More sharing options...
matEvil Posted August 31, 2016 Author Share Posted August 31, 2016 ok, I think the problem is on the model on the short side.... now I need to fix it.. There is the vertex weld like 3dsmax in Houdini? I try to use the fuse node but not work one-by-one... thanks Matteo Quote Link to comment Share on other sites More sharing options...
matEvil Posted August 31, 2016 Author Share Posted August 31, 2016 Maybe I fix.... the problem is the position of some part and create the overlopping faces from the model so... create problem with the fracture voronoi... I continued Quote Link to comment Share on other sites More sharing options...
fencer Posted August 31, 2016 Share Posted August 31, 2016 shape the scene problem part Quote Link to comment Share on other sites More sharing options...
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