Jump to content
matEvil

How to fix interior geometry of voronoi fracture node

Recommended Posts

Hi there,

I'm working on my personal project and I have a little problem with the geometry and the Voronoi Fracture Node.. I'm looking around on web and try more different way, but son't find a real/good solution... or better... I want try to fix it and in the same time try to understand "what's happen".

After I destroy my model I have:

- Flip/overlapping faces

houd_001.JPG

- some part is not close, why?

houd_002.JPG

 

What I did?

I create my model from a box, create one part and then with a Copy Sop create a number of element and edit it (and with the same concept I create also frames and windows, but for now I'm working only on the wall structure) and apply the UV.

 

houd_003.jpg



houd_004.jpg

 

Then I copy it for a number of my floor.

houd_005.jpg

 

isolate the part I want distroy and fracture it with a Voronoi Fracture node.

houd_006.jpg

 

houd_007.jpg

 

 

Where am I wrong? (and how to fix it?)

 

Thank you for your time and help

Matteo

 

Edited by matEvil

Share this post


Link to post
Share on other sites

ok, I think the problem is on the model on the short side.... now I need to fix it..

There is the vertex weld like 3dsmax in Houdini? I try to use the fuse node but not work one-by-one...

thanks

Matteo

Share this post


Link to post
Share on other sites

Maybe I fix.... the problem is the position of some part and create the overlopping faces from the model so... create problem with the fracture voronoi... I continued

 

 

Share this post


Link to post
Share on other sites

shape the scene

problem part

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×