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Tube with holes challenge


AaronAb

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Saw this video on youtube

 Thought I would try it out. It took a lot longer than 62 seconds, but I learned some things doing it. I am happy with the shape, but I feel the model could be more procedural. If you have any suggestions to improve the model, or if you know a better way to do some of the steps, I would love to hear them. I attached the .hip

HoleTube.PNG

polyCount90secondChallenge.hiplc

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6 hours ago, mestela said:

kindasorta... needs work:

90sec.hip

Some kick ass technique in there, I didn't even think to dissolve edges and smooth to get a circle!

That wrangle is pretty bad ass! I was about to try and put similiar control over hole distributiion in mine using rotate on the second copy, but I am humbled by your approach with vex. So little code, so much control!

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  • 2 months later...

1. Select Points
2. PolyBevel Inset to desired size
3. Hit 4 to swap over to primitive selection
4. Hit t to activate Edit SOP then pres Shift + C to round
5. Delete round primitives
6. Hit n to select all primitives and PolyExtrude to desired thickness.

I have PoleExtrude, PolyBevel and other tools set up with Hotkeyes. This speeds up workflow allot.
 

holes.gif

Edited by Werner
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