AaronAb Posted September 18, 2016 Share Posted September 18, 2016 Saw this video on youtube Thought I would try it out. It took a lot longer than 62 seconds, but I learned some things doing it. I am happy with the shape, but I feel the model could be more procedural. If you have any suggestions to improve the model, or if you know a better way to do some of the steps, I would love to hear them. I attached the .hip polyCount90secondChallenge.hiplc Quote Link to comment Share on other sites More sharing options...
mestela Posted September 18, 2016 Share Posted September 18, 2016 kindasorta... needs work: 90sec.hip 2 Quote Link to comment Share on other sites More sharing options...
AaronAb Posted September 18, 2016 Author Share Posted September 18, 2016 6 hours ago, mestela said: kindasorta... needs work: 90sec.hip Some kick ass technique in there, I didn't even think to dissolve edges and smooth to get a circle! That wrangle is pretty bad ass! I was about to try and put similiar control over hole distributiion in mine using rotate on the second copy, but I am humbled by your approach with vex. So little code, so much control! Quote Link to comment Share on other sites More sharing options...
Werner Posted November 24, 2016 Share Posted November 24, 2016 (edited) 1. Select Points 2. PolyBevel Inset to desired size 3. Hit 4 to swap over to primitive selection 4. Hit t to activate Edit SOP then pres Shift + C to round 5. Delete round primitives 6. Hit n to select all primitives and PolyExtrude to desired thickness. I have PoleExtrude, PolyBevel and other tools set up with Hotkeyes. This speeds up workflow allot. Edited November 24, 2016 by Werner Quote Link to comment Share on other sites More sharing options...
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