CaptainAhoy Posted September 19, 2016 Share Posted September 19, 2016 (edited) Hello! I am making a scene which has a bunch of food items in it and I'm planning to put powdered sugar / chocolate in there as well. Any idea how I can model a small mountain of powder? Reference Image :: http://tisano.com/wp-content/uploads/2012/07/cocoa-powder-pile1.jpg I will be taking it out of Houdini and into 3ds max for rendering. Edited September 19, 2016 by CaptainAhoy Quote Link to comment Share on other sites More sharing options...
stickman Posted September 19, 2016 Share Posted September 19, 2016 For a still image? I'd use a combination of textured (and displaced) base mesh with modeled clumps and grains instanced via surface particles. Is flexible, as you can easily manually model the base form. Quote Link to comment Share on other sites More sharing options...
eetu Posted September 19, 2016 Share Posted September 19, 2016 If you have the means, that could also be a use case for photogrammetry. Quote Link to comment Share on other sites More sharing options...
bunker Posted September 21, 2016 Share Posted September 21, 2016 Try the grain solver with clumping ("Wet Sand" in the shelf) The result of the simulation will give you a "model" Quote Link to comment Share on other sites More sharing options...
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