6ril Posted September 19, 2016 Share Posted September 19, 2016 Hey, I'm curious about different approach for artistically control the creation of a velocity field. I've learn how to make nice noisy, curly etc.. fields, but when it comes to controlling them more, how would one proceed ? could some curves be used as general guides for the velocities? And the perturbed slightly by some noise ? I bet there's many ways to do it, I've seen some nice VolumeVOP work in some tut (volume trails), but I wondering about the best way to get real control. thanks in advance for any input Quote Link to comment Share on other sites More sharing options...
Juraj Posted September 19, 2016 Share Posted September 19, 2016 Hi, I generally paint curves, then smooth them and resample for even points spacing. Then you can compute tangent vector attribute by Polyframe Sop. After that use Volume from Attribute SOP to put values into your vector volume. Set extrapolated parameter to high value to put values into most of the voxels. I also usually normalize this vector volume and then mix it with curl noise. 2 Quote Link to comment Share on other sites More sharing options...
6ril Posted September 19, 2016 Author Share Posted September 19, 2016 thanks Juraj ! I'll give it a go, as it sounds nice reading it Quote Link to comment Share on other sites More sharing options...
rpdacosta Posted September 21, 2016 Share Posted September 21, 2016 Hi Juraj Do you happen to have a simple sample scene with that method for download? I'm documenting different ways to create custom velocity fields, did not come across that one before. Quote Link to comment Share on other sites More sharing options...
Juraj Posted September 21, 2016 Share Posted September 21, 2016 Hi, sure, check attached file. jt_vel_field_example.hipnc 1 Quote Link to comment Share on other sites More sharing options...
rpdacosta Posted September 21, 2016 Share Posted September 21, 2016 Thanks, Much appreciated. Quote Link to comment Share on other sites More sharing options...
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