ParticleSkull Posted September 29, 2016 Share Posted September 29, 2016 (edited) Guys, i've just noticed my emitter is hollow. Can anyone show me why is that happening and how to emmit from the whole volume? here's the file in case you want to have a look:https://www.dropbox.com/s/y0363g0rz3w4plt/Star_Shapped_Emmiter v1-c.rar?dl=0 here's how i've created the star shapped + flip shelf added nodes: and here's a video just to prove that i'm not crazy Cheers, Alvaro Edited September 29, 2016 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
Sepu Posted September 29, 2016 Share Posted September 29, 2016 (edited) Hey Alvaro one way to do it is on your "Geo1" instead of using the fluid source use the "Point From Volumes". Edited September 29, 2016 by Sepu Quote Link to comment Share on other sites More sharing options...
Dave Stewart Posted September 29, 2016 Share Posted September 29, 2016 Alvaro, is your emitter object watertight? Also, you need to turn off Minimum Distance in the create_surface_volume node, "SDF from geometry" tab. Here's a quick recreation, works here... --Dave DStewart_FLIP_SolidEmitter.hip Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted September 29, 2016 Author Share Posted September 29, 2016 Hey Dave, thank you! The minimum distance turned off did the trick. Sepu, couldn't find the Point From Volmes option (i'm not really used to flip simulations) but as you can see I already figured out how to solve it. Thx anyway Cheers, /Alvaro Quote Link to comment Share on other sites More sharing options...
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