rayt Posted October 5, 2016 Share Posted October 5, 2016 Hi everybody, I'm currently working on an effect in H14. I am attempting to have particles die when they collide with an SDF/VDB object. I have been using the collision detect node with the collision target set to DOP objects pointing to my static object collision node. However, it doesn't look like it works. The same collision detect does work with a SOP poly object. Is the collision detect node working with SDF's/VDB's? Cheers. Quote Link to comment Share on other sites More sharing options...
Hamp Posted October 6, 2016 Share Posted October 6, 2016 I remember using the POP kill node in bounding volume mode to achieve this. Quote Link to comment Share on other sites More sharing options...
TheDude Posted October 7, 2016 Share Posted October 7, 2016 You can also do this manually in a sopsolver, object merge your sdf in, then volumesample(), if they are inside, kill. 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 7, 2016 Share Posted October 7, 2016 Or just branch out a convert to polygon for your VDB object and reference that for collision instead. Quote Link to comment Share on other sites More sharing options...
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