art3mis Posted October 23, 2016 Share Posted October 23, 2016 Hi In a FLIP sim I am working on the scale seems way off, ie too much detail and small droplets in the splashes. So I have tried simply reducing the Uniform Scale value of all my geo objects, including the fluidtank_fluid at the obj level. But this doesn't seem to work and introduces strange errors. Quote Link to comment Share on other sites More sharing options...
Atom Posted October 23, 2016 Share Posted October 23, 2016 Don't scale the fluid tank, it should remain at a scale of 1.0. Resize the initial fluid inside the tank instead. Beware, larger fluid areas require smaller particle separations to cover the same area. 1 Quote Link to comment Share on other sites More sharing options...
art3mis Posted October 23, 2016 Author Share Posted October 23, 2016 Thanks Atom! Quote Link to comment Share on other sites More sharing options...
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