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[novice] FLIP sim- how to properly change scale


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In a FLIP sim I am working on the scale seems way off, ie too much detail and small droplets in the splashes.


So I have tried simply reducing the Uniform Scale value of all my geo objects, including the fluidtank_fluid at the obj level. But this doesn't seem to work and introduces strange errors.


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Don't scale the fluid tank, it should remain at a scale of 1.0. Resize the initial fluid inside the tank instead. Beware, larger fluid areas require smaller particle separations to cover the same area.

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