rayt Posted October 25, 2016 Share Posted October 25, 2016 As the title suggests. Im trying to achieve a diverging noise pattern in a cone shaped volume for a project I am working on. As far as I know, this effect is not possible but I have been proven wrong before. Can the example images I added be accomplished? Points or volumes, it doesnt matter, as long as I am able to have the noise diverge in the direction of the cone width. Any help would be appreciated. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
6ril Posted October 25, 2016 Share Posted October 25, 2016 how about starting with a cylinder and deforming it to a cone ? Quote Link to comment Share on other sites More sharing options...
deniz Posted October 25, 2016 Share Posted October 25, 2016 you can use https://www.orbolt.com/asset/animatrix::cameraFrustum::1.00 from animatrix points from volume, and create a vector field (@P - cameraposition ) Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted October 25, 2016 Share Posted October 25, 2016 Spherical coordinates in your noise should be what you're looking for Quote Link to comment Share on other sites More sharing options...
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