Atom Posted October 26, 2016 Share Posted October 26, 2016 Hi All, Is it just me or is the Undo completely broken in the Animation Editor for Houdini 15.5.607? Try this... Copy some keyframes to the clipboard. Move to another location in the time line. Paste the copied keyframes. Press UNDO and nothing happens? Quote Link to comment Share on other sites More sharing options...
6ril Posted October 27, 2016 Share Posted October 27, 2016 Can't help since I haven't installed 15.5.607, but I can tell you that it's working on 15.5.523 Quote Link to comment Share on other sites More sharing options...
galagast Posted October 27, 2016 Share Posted October 27, 2016 Seems to be working fine on my end. H15.5.607 Indie Windows 10 Nvidia GeForce GTX 560 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 28, 2016 Author Share Posted October 28, 2016 (edited) Thanks for the feedback. The only thing I notice I am doing differently is I have multiple channels in the Animation window. Also I notice that all my troublesome keyframes are for custom channels I have added to the node. Perhaps a more detailed description of the bug I experience would be... Undo does not work in the Animation Editor when the keyframes are channels and not native parameter such as tx,ty,tz. Drop a few float fields into your node, and animate them with key frames. Then try the undo. Edited October 28, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
galagast Posted October 28, 2016 Share Posted October 28, 2016 Ok, I tried adding 3 float spare params and keyframed those randomly. The undo still seems to work fine on my end. I've attached a simple scene file that I used for testing. It consists of a Geometry Level object with animated spare paramters, and A a SOP Level node with animated parameters, both contexts seem to work ok. Could you maybe create a similar hip file for us to test? H15.5.607 Indie anim_editor_undo.hiplc Quote Link to comment Share on other sites More sharing options...
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