art3mis Posted November 8, 2016 Share Posted November 8, 2016 (edited) Let's say you have a grid with a bunch of falling RBD objects. How would you make this grid function as a collision object ( ie floor or ground plane) yet also render it invisible? Edited November 8, 2016 by art3mis Quote Link to comment Share on other sites More sharing options...
catchyid Posted November 8, 2016 Share Posted November 8, 2016 to disable houdini from rendering an object, just uncheck its display flag on the geometry node (that blue small rectangle on the node in the network editor). OR you go to the node render tab, and set "Render Visibility" to nothing (i.e. its default value is "*", just remove *) Quote Link to comment Share on other sites More sharing options...
Atom Posted November 8, 2016 Share Posted November 8, 2016 (edited) On the DOP Import node you can also exclude the grid from re-appearing in the final by altering the import mask. * ^groundplane1. That means bring in all objects from the AutoDopNetwork, except the ground plane. The name must match exactly so if you have renamed your ground plane type whatever that name is instead. Edited November 8, 2016 by Atom 1 Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 8, 2016 Author Share Posted November 8, 2016 Thanks guys! Quote Link to comment Share on other sites More sharing options...
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