magneto Posted November 12, 2016 Share Posted November 12, 2016 Hi, Basically imagine a grid on the ground plane where a finger like object is pushing from the bottom of the grid. I want the grid to stretch forming a pyramid like shape. I tried using FLIP with high viscosity but then the fluid wraps over the object very closely, instead of getting stretched. Is cloth solver a better choice, or wire solver? Any ideas? Thanks Quote Link to comment Share on other sites More sharing options...
Skybar Posted November 12, 2016 Share Posted November 12, 2016 Cloth/grains/wire sounds like it would work. Maybe even a soft transform or what its called if it doesn't need to be simulated. Quote Link to comment Share on other sites More sharing options...
magneto Posted November 12, 2016 Author Share Posted November 12, 2016 Thanks David I will experiment with those. It needs to be simulated because the surface needs to be stretched like elastic without wrinkles/folds if possible. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 16, 2016 Share Posted November 16, 2016 What about an old school displace map on a highly subdivided grid? A radial image map from white to black could drive the height for such a simple shape. Quote Link to comment Share on other sites More sharing options...
georgeivan Posted November 17, 2016 Share Posted November 17, 2016 well if you want to retain the shape of the object you can do it in Maya with ncloth,cloth in Houdini sucks Quote Link to comment Share on other sites More sharing options...
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