pau22 Posted November 16, 2016 Share Posted November 16, 2016 Hi! I think it's an easy problem to solve but I couldn' t figure it out : I need the tank to be opened above the water level, so the splashes get simulated outside the tank boundary. I've tried to make the tank opened and add some collisions to keep it in place but the fluid gets quite unstable. Any suggestions? Thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted November 16, 2016 Share Posted November 16, 2016 (edited) Just stretch the upper boundary for the initial fluid box (red outline) upwards to allow for some splash room. You can not simulate anything outside of that boundary. Edited November 16, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
pau22 Posted November 16, 2016 Author Share Posted November 16, 2016 1 minute ago, Atom said: Just stretch the upper boundary for the initial fluid box (red outline) upwards to allow for some splash room. You can not simulate anything outside of that boundary. Yes, but I need more space on the sides and if I stretch it in each directions I can't simulate on the same resolution because I haven't enough memory. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 17, 2016 Share Posted November 17, 2016 Use slicing for it. Quote Link to comment Share on other sites More sharing options...
Yon Posted November 18, 2016 Share Posted November 18, 2016 for whitewater you can change whitewatersolver<behavior at limits<ballistic. Quote Link to comment Share on other sites More sharing options...
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