Farid Posted December 8, 2016 Share Posted December 8, 2016 (edited) Hi there, Hope you doing well :-) I have a simple issue generating particles from Impacts points,works well so far but i couldn't figure out how to stop emiting when the object is not more moving,in my case the point still there because the object is on the ground. kind of sparks on collision this is what i wanted to achieve, the issue is that the particles emitte always because the impacts point still there :_( Thanks for your advice Farid Edited December 8, 2016 by Farid Quote Link to comment Share on other sites More sharing options...
Atom Posted December 8, 2016 Share Posted December 8, 2016 Have you tried keyframing the particle activation? Once you have reached the frame where emission is to end set activation to zero. Quote Link to comment Share on other sites More sharing options...
Farid Posted December 8, 2016 Author Share Posted December 8, 2016 exactly ,thats what i did :-)) Thanks for the reply cheers Quote Link to comment Share on other sites More sharing options...
tamagochy Posted December 9, 2016 Share Posted December 9, 2016 U can delete particles by impact force. If it low the minimum particle will be deleted. Quote Link to comment Share on other sites More sharing options...
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