mossawi Posted December 31, 2016 Share Posted December 31, 2016 Hi guys, I've created a noise curl effect in Houdini, and trying to export the lines as splines so I can further work with it in 3D Max, any suggestions on how I can do that without giving it thickness in Houdini which would make it into a mesh? Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Atom Posted December 31, 2016 Share Posted December 31, 2016 (edited) Try an Alembic export. Curves should be written as curves in that file type then Max can pick them up after importing. Edited December 31, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
mossawi Posted January 3, 2017 Author Share Posted January 3, 2017 On 12/30/2016 at 10:42 PM, Atom said: Try an Alembic export. Curves should be written as curves in that file type then Max can pick them up after importing. Thanks a lot, can you please explain what you mean by: Curves should be written as curves in that file type I tried a normal alembic export, I can import it into max but it's just an empt alembic object. Thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted January 3, 2017 Share Posted January 3, 2017 Hmm..I thought Alembic supported different geometry types but it looks like all it supports are mesh caches. Here is a transfer tip I found on another forum. Quote 09-28-2015, 01:09 PM I had something like this come up a while ago, what I ended up having to do was turn the curve into a mesh (viewport mesh option) and export that geometry, then extract an edgeloop from it in the other app. There is a slight offset, but it works. Maybe you could try that? Quote Link to comment Share on other sites More sharing options...
mossawi Posted January 3, 2017 Author Share Posted January 3, 2017 12 hours ago, Atom said: Hmm..I thought Alembic supported different geometry types but it looks like all it supports are mesh caches. Here is a transfer tip I found on another forum. Maybe you could try that? I actually thought of that, but it could be a tough if i have a thousand splines. Quote Link to comment Share on other sites More sharing options...
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