CeeGee Posted January 8, 2017 Share Posted January 8, 2017 Hi, I wanted to create better setup then waveLayer and splash tank, so i manage to create my own guideLayer using mix of waveLayer and splashTank workflow All sim details, core sim and foam sim count you can see on videos. video01 video02 5 Quote Link to comment Share on other sites More sharing options...
Atom Posted January 9, 2017 Share Posted January 9, 2017 Looks great Igor. So how do you get the FLIP sim strip to seamlessly integrate with the other surfaces? Is the larger ocean surface a sim too or just a deforming grid? I have not been able to find a good example or tutorial on how this is done. I have tried simply merging two resulting geometries together but there is always a seam were the edges meet. Quote Link to comment Share on other sites More sharing options...
stickman Posted January 9, 2017 Share Posted January 9, 2017 I was also wonderig that... the splashes definitely go across that sim border. Quote Link to comment Share on other sites More sharing options...
The Disasterpiece Posted January 9, 2017 Share Posted January 9, 2017 That's a wonderful sim Igor. I have been trying to achieve the splashes on a shot of ship collision, but mine is a rather calm ocean. Could i know a little about how you managed to get those splashes. I've used custom pumps on mine, on the edges but that doesn't look good. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted January 9, 2017 Author Share Posted January 9, 2017 5 hours ago, Atom said: Looks great Igor. So how do you get the FLIP sim strip to seamlessly integrate with the other surfaces? Is the larger ocean surface a sim too or just a deforming grid? I have not been able to find a good example or tutorial on how this is done. I have tried simply merging two resulting geometries together but there is always a seam were the edges meet. Large ocean is plane with displacment, cut in middle where flip sim is. you can find similar workflow in this tutorial https://www.fxphd.com/details/?idCourse=432 , this is complete tutorial for this kind of effect. Yes in my sim splash go over, because this is just RnD, for final i would make bit bigger container and also stronger advection around edges to get better blending. Most of my splashes come from simulation, only strong impact ones are doing using cookie from ship and ocean, and used that as extra emiter thats all, but most are from flip sim. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.