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Create Surface Volume Not Shape Accurate?


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Hi All,

I have noticed this for a while and thought I would ask if anyone has a solution to this.

When I use the shelf tool FLIP fluid from object I get a fairly accurate representation of my object filled with particles. However, if I use Emit particle fluid I get a more blobby representation of my object even with a small division size.

Is there any way to get a more shape accurate representation of my object for fluid emission?

The image shows the result of the two tools. The left is Fluid From Object and the right is Emit particle fluid.


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