Sedatyf Posted January 15, 2017 Share Posted January 15, 2017 (edited) Hi ! I was trying to do some Vector Field or Velocity Grid for Unreal. And during my research, many forums redirected me on the asset Velocity Grid Exporter by Benny Yang on Orbolt. That's an amazing tool but it doesn't work on H15.5 with Particle Simulation. I don't know why, I tried to look through the code, but I can't see what's wrong. Do I make a mistake in using it ? Is there another solution to export Vector Field or Velocity Grid to Unreal ? Any help is welcome ! Cheers, Gaël. Edited January 15, 2017 by Sedatyf Quote Link to comment Share on other sites More sharing options...
Atom Posted January 15, 2017 Share Posted January 15, 2017 I just tried the example file, which is a particle simulation, and it produced a text file with numbers contained inside. Perhaps Unreal has changed the format and this data is no longer recognized when you import it? Quote Link to comment Share on other sites More sharing options...
rbowden Posted January 16, 2017 Share Posted January 16, 2017 I am unsure what you mean by it isn't working? Benny Yangs asset exports out an .fga file. Is it not exporting that format for you? Does it error out trying to export that? If it does export, are you having trouble importing inside Unreal? Too many questions that need to be answered. If you are having issues importing fga files into Unreal: https://wiki.unrealengine.com/Creating_Vector_Fields_(Tutorial)#Importing_an_.FGA_File_into_UE4 Quote Link to comment Share on other sites More sharing options...
Sedatyf Posted January 16, 2017 Author Share Posted January 16, 2017 The file is export and I know how to import in Unreal but when my set up is ready, nothing happens. Like if there is no vector at all. Quote Link to comment Share on other sites More sharing options...
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