jackassol Posted February 4, 2017 Share Posted February 4, 2017 Hello guys - does anyone know how to build an procedural walk rig or have some tips to how to get something like this? best 1 Quote Link to comment Share on other sites More sharing options...
stickman Posted February 4, 2017 Share Posted February 4, 2017 Marc is working on a tutorial. not sure when it will come out Quote Link to comment Share on other sites More sharing options...
stickman Posted February 4, 2017 Share Posted February 4, 2017 @jackassol, just pointed marc here, he's busy but shot me this gif. It will be a free tutorial... he's not finished all the rig yet, ie. the step length etc, but it's pretty promising. 1 Quote Link to comment Share on other sites More sharing options...
rich_lord Posted February 4, 2017 Share Posted February 4, 2017 This old digital tutors tutorial covers this. Its really in depth and amazing. At least for this kinds of motion in your example, it could be applied to that. http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini I made this with it: 4 Quote Link to comment Share on other sites More sharing options...
jackassol Posted February 5, 2017 Author Share Posted February 5, 2017 Thank you very much guys, i followed this tutorial - but i had some problems to rebuild it. Could be a version problem between H11 und H15. @rich_lord is your setup working in H15? best Quote Link to comment Share on other sites More sharing options...
rich_lord Posted February 5, 2017 Share Posted February 5, 2017 Yes its working in H15. I'm not sure that I should share the file though as its partially built from a paid tutorial. I did a simpler version here though, one which doesn't use solvers. Because of that it updates realtime as you drag the bug around. It looks closer to the one you originally posted. It's less elegant than the solver based one, but it works not too bad. If you move the purple transform node - MOVE CREATURE, everything should update reasonably well. Adjust the values in the red node -CTRL, to get different leg lengths, strides, etc. 17_02_05_simple_walk_without_solver.hip 2 Quote Link to comment Share on other sites More sharing options...
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