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procedural walk rig


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Yes its working in H15. I'm not sure that I should share the file though as its partially built from a paid tutorial.

I did a simpler version here though, one which doesn't use solvers. Because of that it updates realtime as you drag the bug around. It looks closer to the one you originally posted.

It's less elegant than the solver based one, but it works not too bad.

If you move the purple transform node - MOVE CREATURE, everything should update reasonably well. Adjust the values in the red node -CTRL, to get different leg lengths, strides, etc.   

17_02_05_simple_walk_without_solver.gif

17_02_05_simple_walk_without_solver.hip

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