avak Posted February 18, 2017 Share Posted February 18, 2017 (edited) Could someone expert help me on this, In 3D max and maya we have a option in material editor to choose a material/shader and select all objects in viewport which that material/shader is assigned to them. so my question is how we can do this in houdini, Thanks Edited February 18, 2017 by avak Quote Link to comment Share on other sites More sharing options...
marque_pierre Posted October 27, 2017 Share Posted October 27, 2017 Bumping this. I'd love to know this as well. If it is a feature at all... Quote Link to comment Share on other sites More sharing options...
Atom Posted October 27, 2017 Share Posted October 27, 2017 (edited) You can right-click on the material and View Dependencies of a selected material then jump to the object which does select it. Edited October 27, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 27, 2017 Share Posted October 27, 2017 the 'select' button in the material palette does this. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted October 30, 2017 Share Posted October 30, 2017 if you work on SOP level (as most of us rendering alembic archives) go to selection tool, hit 9 to get selection list box on the side and go to Attributes and select shop_materialpath Quote Link to comment Share on other sites More sharing options...
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