Atom Posted February 19, 2017 Share Posted February 19, 2017 (edited) Hi All, I have a file cache of some whitewater particles. I am trying to use VDB From Particles to create a density volume so I can render them. However, as I scrub through the converted volume I see these giant white spheres sprinkled through out my animation. When I inspect the particles I don't see the sphere, it only occurs after the vdbfromparticles node. I have tried tweaking values on the node but those giant spheres seem to persist. Is there some other way to create a volume out of particles that does not require vdbfromparticles? What causes those giant spheres to appear anyway? If I convert to polygons they are clearly there. Edited February 19, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted February 19, 2017 Author Share Posted February 19, 2017 Well, I figured it out by inspecting the pscale attribute in the geometry spreadsheet. I sorted from highest to lowest value and sure enough there were a few large values of 0.3 at the top. All other particles have a pscale of 0.048. So my guess is that these large bubbles were the result of surfacing those larger particles. I just followed it up with a wrangle and the problem went away. if (f@pscale > 0.1) {f@pscale = 0.048;} Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 19, 2017 Share Posted February 19, 2017 If you find a bug please post to the SideFx bug database, not the forums. Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 19, 2017 Share Posted February 19, 2017 You are probably creating the vdb from both points and volumes. Volume primitives have a single point in the middle which most likely is getting included as well in your case. Get rid of the volumes before using vdb from particles. Quote Link to comment Share on other sites More sharing options...
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