fco.contreras.cuevas Posted February 20, 2017 Share Posted February 20, 2017 Hi! I want to attach a geometry (some voronoi fragments in this case) to a moving/deformed mesh, i.e. I want to deform my base mesh freely and the voronoi fragments follow the deformations (Position and rotation or normals directions) without stretch it. I already try it with Point Vop but, how can I send the information of N directions to each voronoi fragment? If I send it with Cd looks like this: I animated the geometry with a mix and a group generated with color. I hope that someone know how to do this.Your feedback is welcomed and thanks so much!! Constraint Obj Test 01.hipnc Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted February 20, 2017 Share Posted February 20, 2017 Take a look. Changed nodes are either inside the box or colored red Constraint Obj Test 01.hipnc Quote Link to comment Share on other sites More sharing options...
fco.contreras.cuevas Posted February 21, 2017 Author Share Posted February 21, 2017 16 hours ago, vtrvtr said: Take a look. Changed nodes are either inside the box or colored red Constraint Obj Test 01.hipnc Awesome! Thanks so much! I'll learning with it. Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted February 21, 2017 Share Posted February 21, 2017 Here is a little correction to preserve your original fracture position. Cheers! Constraint Obj Test 02.hipnc Quote Link to comment Share on other sites More sharing options...
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