Jump to content

Use Points as Particles


Anti-Distinctlyminty

Recommended Posts

Hi,

Let's say I have a bunch of points that I have created, and I want to treat them as particles in a popnet - how do I do this? Is it possible to do this without emitting from the source points for one frame? I noticed that you can set the initial geometry for the popobject node, and gravity and forces do effect these points, but no pop nodes do anything at all.

How do I get the pop solver to consider these points as particles?

I have attached a simple example.

(Note: The popsource node has the Geometry Source set to 'Use DOP Objects', but this is undocumented)

Points_as_Particles.hipnc

Edited by Anti-Distinctlyminty
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...