JDee Posted March 6, 2017 Share Posted March 6, 2017 (edited) Hi Can we make so simple skinning in Houdini like in Maya or 3dsmax with simple skin wrap deformers ? So no any bones or manual adjustments , just place the body correspondingly with transforming object and voila ? Something new in H16 about it ? Edited March 6, 2017 by JDee Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 6, 2017 Share Posted March 6, 2017 PointDeform does this. See attached PointDeform.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 6, 2017 Share Posted March 6, 2017 Thanks marty, what's the reason behind the remesh ? I would have left the geometry in its 'ordered' state. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 6, 2017 Share Posted March 6, 2017 remesh was just to make the technique generic - definitely not needed Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 6, 2017 Share Posted March 6, 2017 more noob question, I'm trying very hard to see where the Alpha goes...but can't find it...so is that how to make something seethrough in the viewport in Houdini ? Attribcreate Alpha ? Played around with Value so got an idea how that works but still cannot find where Alpha 'connects' to... Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 6, 2017 Share Posted March 6, 2017 (edited) I think it just affects the viewport opengl. @malexander On that note I wonder what ever happened to that viewport masterclass..? Edited March 6, 2017 by tar Quote Link to comment Share on other sites More sharing options...
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