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SkinWrap in Houdini


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Hi


Can we make so simple skinning in Houdini like in Maya or 3dsmax with simple skin wrap deformers ?
So no any bones or manual adjustments , just place the body correspondingly with transforming object and voila ?
Something new in H16 about it ?

skinwrap.gif

Edited by JDee
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more noob question, I'm trying very hard to see where the Alpha goes...but can't find it...so is that how to make something seethrough in the viewport in Houdini ? Attribcreate Alpha ? Played around with Value so got an idea how that works but still cannot find where Alpha 'connects' to...

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