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Constraint Grains to Animation (targetP ?)


ParticleSkull

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Hey guys, how can I use this target pins option?

I have an animation in sops and I need the grains to be constranited to that animation. I guess the targetP attribute shouldn't come from Sops but I can't find a way to make it in Dops beased on that Sop animation.

Any tips? Thx

ceZQDxM.png

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Thx Matt! That's an awesome example. I haven't realised that targetP should be directly related to P (i know, it makes a lot of sense)

 (v@targetP=@P;) 

I still couldn't make it work but now I have some new ideas to explore.

Guys, I still apprectiate any other tips
Cheers,

Alvaro

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  • 2 years later...

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