caskal Posted March 8, 2017 Share Posted March 8, 2017 Sup guys, got a quick question, I've imported a fbx animation, then scattered with timeshift and attribute interpolate to maintian the position of the points, then I want to use a point deform but with a different mesh, is not working, is because the topology is different? is there a way to apply this? I want to model some stuff in zbrush and apply the rig of the fbx to the sculpted model Thanks in advance! Cheers Quote Link to comment Share on other sites More sharing options...
anim Posted March 8, 2017 Share Posted March 8, 2017 hot sure why you are scattering the points just plug your timeshift node to second input of pointdeform and trail to third 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 8, 2017 Author Share Posted March 8, 2017 Got it working, a small topo issue but this should work when the arms are properly sepparated, thanks! Quote Link to comment Share on other sites More sharing options...
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