kaffee, junge Posted March 10, 2017 Share Posted March 10, 2017 Hi all, I can't get a skinned object with a corrective blendshape before the deform sop out of houdini via fbx. Either the skinning works, or the blendshape, not both. I tried all the combinations in the fbx export (Force Blendshape, Force Skin...). Attached is a simple setup with a ROP network containing the fbx ROP. Maybe somebody can take a look. Appreciate the help blendshape_fbx_test.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 10, 2017 Share Posted March 10, 2017 (edited) Confirmed, the Houdini 16 FBX exporter is broken. I can get animated bones transferred, but not skinned. I can also get some blend shapes transferred. But overall this feature does not work. Time to file a bug report. Edited March 10, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
kaffee, junge Posted March 10, 2017 Author Share Posted March 10, 2017 Thanks for checking Atom! I'll be back on this next week, maybe someone else clears this up in the meantime. Otherwise bug report it is. Quote Link to comment Share on other sites More sharing options...
edward Posted March 11, 2017 Share Posted March 11, 2017 If you submit now, maybe it'll be fixed next week... Quote Link to comment Share on other sites More sharing options...
kaffee, junge Posted March 12, 2017 Author Share Posted March 12, 2017 just submitted the bug report. Quote Link to comment Share on other sites More sharing options...
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