nicoladanese Posted March 31, 2017 Share Posted March 31, 2017 Hey! I'm trying to cull out voxels that are out of the camera frustum (plus a little bit more for shadows sake) to save simulation time and increase details where needed, I found some examples for particles but nothing for volumes / pyro any help would be really appreciated! cheers Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted March 31, 2017 Share Posted March 31, 2017 here is a quick one. frustrum_example.hip 1 Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted April 3, 2017 Author Share Posted April 3, 2017 hey Jesper thanks for your reply, I had a look at your example, but it seems to me like this solution is good for rendering, but not for simming. I think I need something that lives inside the DOP of my pyro, maybe a hack on the Gas Resize Fluid Dynamic operator to cull the density fiels where I don't need it Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted April 3, 2017 Share Posted April 3, 2017 (edited) put this solution in a Sop solver in your dopnet, and that way it would evaluate this setup every frame and remove unwanted density. Edited April 3, 2017 by Jesper Rahlff Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted April 4, 2017 Share Posted April 4, 2017 Hey Nicola, I asked the same thing a few years back, check out this thread It's mainly a clip sop node inside the resize Dop Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted April 4, 2017 Author Share Posted April 4, 2017 hey Jesper/Diego thanks for the multiple suggestions, for my specific case I ended up using multiple boxes as sink volume to remove density! Quote Link to comment Share on other sites More sharing options...
Lamc Posted June 30, 2017 Share Posted June 30, 2017 On 4/3/2017 at 4:46 PM, Jesper Rahlff said: put this solution in a Sop solver in your dopnet, and that way it would evaluate this setup every frame and remove unwanted density. Hello Jesper, I was having the same issue as Nicoladanese, and I tried your method, I just have one more question... where should I connect the SOP Solver in my Pyro Sim Network?? Thanks for the file by the way! Quote Link to comment Share on other sites More sharing options...
pafpafuli Posted August 6, 2017 Share Posted August 6, 2017 (edited) Hi Everyone, I am having the same issue here. I have a rotation on my camera and I could not figure out a way to rotate the clip sop with my camera. Is there a way to do the rotation for the clip sop based on the cameras rotation? Edited August 6, 2017 by pafpafuli Quote Link to comment Share on other sites More sharing options...
Yon Posted August 6, 2017 Share Posted August 6, 2017 Hey didn't look at file so excuse of this ain't right but if u take camera on first frame, time shift to hold in place. This is rest position. In another pipe where camera is rotating, subtract its rotation value by rest rotation = the difference. You can add this difference to the clip rotation. I hope u get the idea. Quote Link to comment Share on other sites More sharing options...
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